Polygonjs works entirely with nodes. So let's see how we use them.
Simply click on the
+ Add Node button, or press the
Tab key to have a menu show up. You can directly select a node, or you can also narrow down that list by typing the first letters of the node you are looking for.
Navigating In And Out Of Nodes
Nodes are not all in a flat hierarchy. They can also be inside each other. In this case, we go from the
root level to inside the node
When you see a node with a down arrow next to it, it means you can enter it and create other nodes inside it. Once inside you also see an up arrow to go back up. Node that you can also type the keys
i (for 'up' and 'in'), and
double click on a node to go in.
Set The Display Flag
/geo1, you can have hundreds of nodes, but the ones that will display in the viewport will be the one with the
This allows you to create different branches, experiment with other techniques, and quickly switch between them.
A good way to experiment quickly as well is to quickly bypass a node you don't want to affect your scene.
Each node will have a set of parameters you can edit. You can change them either by:
typing a value.
using the simple slider or the gradual one.
typing an expressions.
So that's really the gist of it. All you do is connect nodes and change parameters.
Let's see now how you can export your scene to display on your own website.