Doc > Nodes > SOP > UvLayout

Doc > Nodes > SOP > UvLayout

Layout UVs of multiple objects so that they have no overlap


This node can be very useful to prepare geometries to use a lightmap in their materials. A typical setup would be:

input geometry -> sop/Face -> sop/UvUnwrap -> sop/UvLayout


Name Type Description
res integer expected map resolution
padding integer padding between uv islands, in pixels
uv string uv attribute to layout
uv2 string new uv attribute that will be set or created
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