Doc > Nodes > SOP > SpotLight

Doc > Nodes > SOP > SpotLight

Creates a spot light.


This is very similar to the object level SpotLight, but can be more useful if you want to instanciate it or process it using other SOP nodes.


Name Type Description
color color light color
intensity float light intensity
angle float angle
penumbra float penumbra
decay float decay
distance float distance
showHelper boolean toggle on to show helper
helperSize float helper size
name string light name
castShadow boolean toggle on to cast shadows
shadowAutoUpdate boolean toggle off if the shadows do not need to be regenerated
shadowUpdateOnNextRender boolean press button to update the shadows on next render
shadowRes vector2 shadows res
shadowBias float shadows bias
shadowNear float shadows near
shadowFar float shadows far
shadowRadius float shadows radius. This only has effect when setting the ROP/WebGLRenderer's shadowMapType to VSM
tvolumetric boolean toggle on to add a volumetric effect to the spotlight
volAttenuation float volumetric attenuation
volAnglePower float volumetric angle power
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