Doc > Nodes > SOP > Reflector

Doc > Nodes > SOP > Reflector

Uses a flat mesh and renders a mirror on it.

Description

no description

Parameters

Name Type Description
direction vector3 direction the objects reflects
directionOffset float direction offset
active boolean when active is off, the mirror is not rendered
clipBias float bias to ensure the mirror does not reflect itself
color color color
useVertexColor boolean useVertexColor
reflectionBlend float reflectionBlend
multisamples integer multisamples
tblur boolean toggle to activate blur
blur float blur amount
verticalBlurMult float vertical blur multiplier
tblur2 boolean toggle to activate a second blur, which can be useful to reduce artefacts
blur2 float blur2 amount
verticalBlur2Mult float vertical blur2 multiplier
Is this doc helpful/not helpful? Is there any information you would like that is not available? Don't hesitate to get in touch with any question or feedback, either by email, on Discord or the forum.