Doc > Nodes > audio
Audio nodes allow you to setup sounds that can be triggered based on events.
Nodes List
- actorsnetwork
- amsynth
- animationsnetwork
- audionetwork
- autofilter
- autowah
- bitcrusher
- chebyshev
- chorus
- copnetwork
- distortion
- envelope
- eventsnetwork
- feedbackdelay
- fetch
- fft
- file
- fmsynth
- frequencyshifter
- materialsnetwork
- meter
- monosynth
- noise
- null
- phaser
- pingpongdelay
- pitchshift
- playinstrument
- polysynth
- postprocessnetwork
- renderersnetwork
- reverb
- sampler
- stereowidener
- switch
- synth
- tremolo
- usermedia
- vibrato
- volume
- waveform